Saturday, February 16, 2019

Small Arms Volume One for A.C.: After Collapse

If there is any one specific thing that is universally recognizable in apocalyptic worlds, it would be trusted rusty metal cartridge firearms.  Small Arms (volume I) encompasses a wide range of trivia and technical details about metal cartridge firearms, ideal for those players who just gotta design their own variants. 



A.C. provides referees and players with Materiel Attributes that define the many strengths and weaknesses of revolvers, pistols, shotguns, and rifles in your scenarios or campaigns.



Justin Oldham, creator of A.C.: After Collapse shared his ideas about guns and ammo.  “Many of the most modern RPGs provide methods of crafting for players who have gotten used to the idea, thanks in part to their firsthand experience with online games.  That’s not as easy to do as it sounds, when you’re talking about pen and paper games.  Materiel Attributes (MATs) for firearms include a choices of Structure Point Values (SPVs) or Armor Point Values (APVs), to simulate their durability.  We’ve included a variety of modifiers that can be imported in to each gun design that influence factors like: Accuracy, Damage, and Penetration.  There is a relationship between guns and the bullets they fire, which can further improve or degrade combat effectiveness.”

How many kinds of guns can be found by Characters and NPCs in this game?  Justin explained, “We’ll actually be bringing you sourcebooks that feature black powder, metal cartridge ammunition, and caseless ammo.  That doesn’t include gauss weapons or energy weapons.  Factor in explosives, rockets launchers, etc., and you’ve got yourself a treasure trove of martial mayhem that is just waiting to be found and exploited by tyrants and defenders of freedom.”

How lethal are firearms in this game system?  Justin warned, “As we represented them, guns are lethal without some form of Personal Protection Equipment (PPE) that reduces the amount of High Velocity (HV) or Low Velocity damage (LV) you might suffer from.  Single Factor damage (S) indicates whether or not randomly-generated damage inflicts Hard Point Loss only (HPL) or Vigor Point Loss only (VPL).  All that hurt piles up very fast when you don’t have any Armor Points to stop the attack or reduce its effectiveness.  At their own discretion, referees can decide to allow bullets that inflict Variable Factor damage (F). Which can be some combination of HPL and VPL.”



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