Saturday, February 16, 2019

Food and Drugs for A.C.: After Collapse

Food and Drugs is a general compendium of everything from nourishment to junk food, including manmade foods and drugs (M), as well as fabricated versions (F) of those things.  Ideal for anyone curious about what post-collapse people might be hoping to find as loot when they dare to explore some of the most forgotten places.

 

Justin Oldham, creator of A.C.: After Collapse shared some thoughts on this subject.  “I’ve always believed that little things make a big thing, that includes the food and drugs you might want or need in a post-apocalyptic world.  If disease was running rampant in your home town—and—you knew there had once been a cure for that illness, wouldn’t you want to try to get your hands on it?”

Why does the game include rules for calorie consumption?  “Here and now, in the world we live in,” Justin said expansively, “The search is on for cheap ways to feed a growing hungry world.  It’s only a matter of time until somebody invents synthetic foods that have zero calories. When they do, it will change what it means to ‘survive’ in a world where you can eat all you want, whenever you want.”

When asked why he included material on what it takes to eat dirt, bugs, and wild plants, Justin said: “Primitive peoples around the world ate those things for centuries before they farmed and domesticated animals.  As unpleasant as it may be to the civilized mind, anyone who is hungry enough will eat anything, even if it is nothing more than dirt.”

What is the importance of Drug Strength?  “We wanted to simulate medicine in a way that would be easy enough to remember, especially when referees had to deal with the differences between synthetic (i.e., fabricated) drugs and the organic versions of those things that might be made in post-collapse enclaves (i.e., manmade).”

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