Justin Oldham, creator of A.C.: After Collapse shared some thoughts on this subject. “I’ve always believed that little things make
a big thing, that includes the food and drugs you might want or need in a
post-apocalyptic world. If disease was
running rampant in your home town—and—you knew there had once been a cure for
that illness, wouldn’t you want to try to get your hands on it?”
Why does the game include rules for calorie
consumption? “Here and now, in the world
we live in,” Justin said expansively, “The search is on for cheap ways to feed
a growing hungry world. It’s only a
matter of time until somebody invents synthetic foods that have zero calories.
When they do, it will change what it means to ‘survive’ in a world where you
can eat all you want, whenever you want.”
When asked why he included material on what it takes to eat
dirt, bugs, and wild plants, Justin said: “Primitive peoples around the world
ate those things for centuries before they farmed and domesticated
animals. As unpleasant as it may be to
the civilized mind, anyone who is hungry enough will eat anything, even if it is
nothing more than dirt.”
What is the importance of Drug Strength? “We wanted to simulate medicine in a way that
would be easy enough to remember, especially when referees had to deal with the
differences between synthetic (i.e., fabricated) drugs and the organic versions
of those things that might be made in post-collapse enclaves (i.e., manmade).”
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