Creator Justin Oldham shared his thoughts. “When I imagine post-apocalyptic settings, I
think about the clothing and equipment that we associate with civilization
without ever giving the matter much thought.
Police uniforms and firefighting garb are just a few of the examples
that leaped out at me a long time ago.
Even if the trappings of government no longer exist, you’ve still got
the potential for salvagers and scavengers to find tools they might not ever
think about making.”
Structure Point Values (SPV) or Armor Point Values (APV) for
equipment items can be assigned to anything you might imagine simulating their
durability. Materiel Resistance defines
just how well those items and objects in your game world can stand up to
corrosion and/or contamination.
Temperature Limits further determine how the loot you found stands up to
extreme heat or cold.
When asked why glasses and hearing aids were included,
Justin said: “As much as I have been intrigued by post-apocalyptic worlds, I’ve
always wondered how disabled people would get by in those situations. In the early years after any collapse, many
of them would somehow find a way to survive, even if it meant scavenging for
meds, glasses, and hearing aids that were once so widely available. As they do this, who can say how many of them
go on to be heroes and heroines?”
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